MEDICAL EDUCATION DISCOVERY

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In the past, I participated in designing a simulation of patient anesthesia. The computer program consisted of a patient on the operating room table and two dials that the student could turn. One dial administered oxygen, the other dial administered anesthetic. The patient’s parameters could change (height, weight, age). As the student administered the anesthesia, a graph showed the patient’s stats. If you administered too much anesthesia the patient would die! It was a great simulation, but scary. The death knell of the patient was accompanied by funeral music. . Ouch!

On the other hand, sometimes we encounter simulations and learning activities that add nothing to the content or the course. They are superfluous, added to maintain interest. You must be very careful in these instances. If you want to add something to maintain interest, it should still be useful and explore some aspect of the topic. A Flash movie of interesting fractals may be colorful and fun - useless in a course that is not about fractals, art or Flash. For example, suppose you are teaching contractual document details. You can still relate the content of the course to a learning activity in which the student must put the correct elements from a list into three different types of contracts. As dry as you may think detailing the elements of a contract might be, if you add audio that indicates whether the addition was right or wrong, you can keep your student’s interest. “Wrong!” can be contrasted with “Oh, not that element, it does not belong” said in a beautiful feminine voice. The second response can add a smile and cause the student to remember how the contractual elements are added to a contract. A booming male voice that states, “You sir, are correct!” can bring that same acknowledgement.

MARY WASHINGTON HOSPITAL COMMUNITY EDUCATION

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In conclusion, questions and quizzes while useful are not the end of interactivity. We need to provide the means for simulations inside online courses to provide the hands on learning that students need. Through clever activities that allow seeing the consequences of your actions on the simulation model, we can provide activities that enable retention of material and practice. If these activities lead the student to greater understanding, we have provided not only an entertaining activity but also great value for our online courses. What turns your best dress into a showstopper? Accessories. And what turns your online course content into dazzlingly useful learning content? Learning Activities. What is a Learning Activity? In e-learning content development, we use all forms of questions for test and quizzes:

1. Multiple correct, which presents a number of choices as answers to a particular question. There may be more than one answer to this question. The students chooses all answers that are correct.

1914 GRANT

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  • 2. Single correct, which presents multiple choices as answers to a particular questions. One answer of the possible choices is correct.
  • 3. Item matching, in which there is one column of possible answers that relate to another column of questions. Item matching is commonly used for matching the correct term to the definition.
  • 4. Fill-in-the-blank, in which the students enters the correct word or words that complete a sentence.

5. True/false, in which the student answers whether a statement is true or false.

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  • 6. Short answer, in which the student enters a one to two sentence answer to a question.
  • 7. Essay, in which the student responds to a question with a page (or more) long response.